He will let you know that inside the basement of the Northern Guard Tower you can find his axe and he needs you to secure it so that it won't fall into the wrong hands. The northern Guard Tower can be found outside of Stonebridge on your way to Glitterdelve. How to Complete: After a short walk outside of Stonebridge you will spot the Guard tower just near the area with the bridge to your left.
Get inside and use the lever there to get down to the basement of the Tower. There you will find Ordus' Axe. Once the axe is in your possession the quest will be completed. Talking to them will result in giving you this quest. You need to clear the path to Glitterdelve in order for the Stonebridge Militia to be able to reach Glitterdelve. How to Complete: At some point while you travel to Glitterdelve you will come face to face with a Gate blocked with rocks. This is actually the path you need to clear for the Stonebridge Militia.
The only problem is that in order to open the gate you have to reach it from the other site. When you touch on the gate, this quest will be updated.
Now you have to get to the other side through the Wesrin Cross in order to clear the path. Near the gate you can find the entrance of Wesrin Cross. The exit of the Wesrin Cross in just near to the other site of the gate See Glitterdelve Map so once outside get close to the gate and blow up the explosive barrel to unblock the gate from the rocks.
If you have stepped on the previous two pressure plates, you can cross a pair of bridges to reach 3 chests containing nice items, 2 inside another shrine and one just outside. Return inside when you are done here. Back in the caverns, kill the Frost Mage and heaps of other monsters, then make good use of the Life Shrine. Continue along killing more enemies, including a Frost Drake, and you will eventually reach an ice crystal in the middle of a large cave.
Break this to free Merik and complete a quest, then be given the quest for Merik's Staff. Accept Merik into your party if you have room, then continue on. Battle another Frost Drake before exiting the caverns and returning to the mountain path. Follow this for a short while to reach Jeriah's Trading Post.
Stock up with weapons and other items here, then continue along the path to reach a cave. Enter this cave and look out for the Teal Shards, which spring to life as you pass them. There are a whole range of other new enemies here, including Dark Lungers, Slargs and Lectars. Keep following the obvious path, and charge up on the mana shrine to the left, then head down the stairs.
Go south through the water and exit as soon as you can so you can fight off the enemy. Keep going and you will meet your first few Trogs. Go up the slope and across the narrow raised path, then into a very large cavern with heaps of Shards and Trogs. Clear this area, then proceed across more narrow paths to find a life shrine. Backtrack a little and head off to the right, until you reach another fork.
Go along the north path, and follow it to reach some stairs down into a smaller dungeon. This area contains pressure plates that are held down by gold - get all the gold, then drop 1 gold piece on each pressure plate to keep the doors open. Proceed right through, getting lots of gold and killing lots of Trogs, then locate several chests at the end, containing the Fury's Eye and some other nice items.
Now return to the fork and take the west passage. Follow a series of narrow passages to reach a signpost that points down a slope towards the Dark Forest. Go down and into some water, where you will find a Syrrus to kill, then battles a few large Purple Shards before going through the cave's exit.
Follow the path through the Dark Forest until you come upon a camp nestled in a swamp. Speak to Razvan, the leader of this camp, in the first tent on the right, and he will give you the quest to Confront the Bandit Boss. Enter the other tents to talk to the locals and purchase various items as needed. You can also recruit the archer Phaedriel at the far end of the camp. Once you are done here, continue along the path through the forest, following signs towards the Eastern Swamp, killing all manner of monsters, trolls and klaws.
The path will start to branch after a while - explore first to the southwest, going past a life shrine to find an area slightly raised that is filled with bandits.
Enter the large building and kill everyone inside, collecting some nice items from the chest here. Now return outside to the forest path and explore further to the north ignoring the fork that goes directly west for now.
Battle through a large group of bandit archers and enter the cave here to find and kill the Bandit Boss. Loot his cave to get lots of gold and a few more items. Back outside, follow the path to the west to find a large swamp area. Before entering the swamp, follow the tree-line around to the west to find a small enclosed area, housing The Lost Witch. Kill her and take the treasure from the chests in the corner.
Now return outside and look around for a small bridge extending into the swamp. Talk to the Azunite Scholar here to be given the Purify the Temple quest, and pick up the artifact you are offered. Enter the swamp on the bridge, and follow the bridges over the next few islands. If you are feeling particularly adventurous, just explore the entire swamp, rather than sticking to the islands, as you will get a lot more battles this way. Assuming you are following bridges, watch out for the first Swamp Witches from the 3rd island onwards - kill them before attacking any other monsters that may be around, as they will just keep summoning more.
Shortly afterwards, Hydracks will start popping out of the water, so be careful around them too. You will eventually reach a large cemetery, and a church in the middle. Go inside and kill the Wretched Zombie, then touch the altar to complete the Scholar's quest from before.
When you leave the church again, you will be surrounded by heaps of zombies, which will take some time to kill. Head out the other end of the cemetery, and keep going to stumble across Andiemus, a mage who you may want to recruit. Shortly afterwards you will find a series of bridges leading to a potion shop. Once you have stocked up sufficiently, keep following the bridges to reach a very large island. There are two dungeons toward the southeast of this island, one of which is defended by 2 Gobbot Igniters.
You will fall into the other one by exploring to the east near a life shrine - don't worry though, the rest of your party can catch up with you by wading through the swamp to the east and going down the stairs. Don't let a weak character fall into the dungeon, as there are a lot of swamp creatures down there and it is easy to get overwhelmed; it is much safer to deliberately go down the stairs off to the east.
Once that small dungeon is clear, enter the dungeon that was guarded by the Gobbot Igniters the entrance looks like a large tree-stump. Get your whole party on to the circular platform, then turn the valve to descend. You will immediately face a group of Goblins; a mixture of Grunts and Guards.
Kill them all, then proceed along the dark path to encounter a few deadly machines. The Kill Bots are spider-like machines that shoot lightning bolts at you, and the Heaters are large moving flame-throwers.
Deal with these using mainly long-range attacks, and battle through the corridors to eventually reach a bridge. Start to cross this and you will find some more Gobbot Igniters and some Gobbot Shockers as well. Kill them all, and use the valve on the left fork to turn off the green gas that will cause damage to your party if they try to proceed.
Keep going once the gas has stopped, and fight through more enemies. Cross over another short bridge, then open the large double doors to immediately fight more Goblin Guards. In here you will also find more varied robots, including Blasters, Copters and Proxos which will deliberately explode in your proximity to cause maximum damage. When you reach a fork in the path, you can explore the passages to the north and east for extra fights, or just take the main passage to the south.
You will eventually reach another door to head through. The next room contains a bridge that spins around using levers. Spin it once and cross over, then enter a series of rooms with heaps of robots to kill.
You could skip this area by cleverly having one party member flip the levers while everyone else gets on and off the bridge to directly reach the path to the south where you will end up if you follow the path around to its natural conclusion. Either way, go through another few rooms and you will find a moving platform. Get everyone on to it, then use the lever to move across and battle another large group of machines. Through another door, use a second platform to reach a lower level.
When you reach another fork in the path, you can explore to the south if you want, but it is very difficult for little reward. There is yet another platform, that you must use to get back up to the previous level. Behind the next door is a very large group of Goblins, including two new types - Gunners and Grenadiers. After dealing with them all, go through another door and over a catwalk.
Turn right on this and through a series of small rooms to find some chests containing lots of gold and items. Return to the catwalk and take the other path. Go through the door to meet the Goblin Inventor. Kill him, and get Merik's Warding Staff.
Head up the stairs and get everyone on to the platform before turning the valve. Proceed east past the deactivated Gobbots, and use the lever to exit the cave. Talk to the Legionnaire Guards just outside the cave and your quest to Reinforce Fortress Kroth will be updated. Explore this entire area to cleanse it of black wolves, spiked dwellers and sea manglers. Head north into a much darker area of the forest. There is a building almost directly to the north, where you can go inside and talk to Gregor - he will give you a quest to find the Missing Treasure Hunters.
Go west from here and you will find a nice shop to replenish your stocks of potions and gain some new weapons. Continue west some more to find a 3rd house, beneath which is a dungeon. Attack the back wall to enter the main area.
Progress slowly through the rooms, being careful of the different types of tentacles that frequently rise out of the water to attack. Once you have been down some stairs and back up some more, you will eventually find a dead body - one of the missing treasure hunters.
Once you have finished clearing the dungeon, return to Gregor in the first house and talk to him to get your reward of gold. Continue through the forest, which will soon open up into a swamp area filled with undead creatures and a Blue Drake. Kill everything, then descend the stairs. Go through the first few areas, killing more of the undead, then you will find a small passage off to the right - enter to kill the Fury Spawn. Keep following the path and you will have to kill a few Googores, before finding a life shrine.
Backtrack a little and head down the slope to the right, killing a Fury Pest. Cross over the bridge, then charge and attack the Fury, then the 2 Fury Pests. Back outside again, talk to Boryev and recruit him if you want I wouldn't bother personally , then continue north through groups of skeletons and their dogs.
The area will open up to a large valley, then narrow down on the other end. Here you will meet Gresh, who will summon 10 skeletons to attack you, and then attack himself. Kill him to complete the quest to reinforce the Fortress. Follow the northeast path out of this area. Go forward and talk to Tarish, who will give you a quest to Subdue the Droog.
Do any shopping you feel you need to, then talk to Rhut on your way out. Enter the caverns through the doors behind him. Proceed through the caverns, killing a Droog Grunt and some Droog Archers. Head down the stairs to kill a few more enemies, then press the button to the left of the huge skull on the wall, and you will reveal the passage leading to the Hall of Skulls.
Proceed down the hall, entering the side rooms to wipe out various collections of Possessed Skulls. You must be logged in to post messages. Please login or register Kingdom of Ehb Moderated by David. You are not logged in. Please Login or Register. Topic Subject: Torg in Glitterdelve Mines. Any help for a Newbie? He should be right before the exit Age of Kings Heaven The Renegades. David HG Alumnus. Foux de fa fa.
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