Play Sound. Divine Sunderer Deicide Eclipse Syzygy. Champion statistics. Categories Offensive champion statistics. Universal Conquest Wiki. Draktharr's Shadowcarver Draktharr's Shadowcarver. All maps. Duskblade of Draktharr Duskblade of Draktharr. Eclipse Eclipse. Edge of Night Edge of Night. Prowler's Claw Prowler's Claw. Sandshrike's Claw Sandshrike's Claw.
Serpent's Fang Serpent's Fang. Syzygy Syzygy. The Collector The Collector. Umbral Glaive Umbral Glaive. With the average Armor of marksman champions at level 18 being Now, if Lethality seems so good against enemy carries why would you ever build Armor Penetration items? One thing you need to look at is the type of champion you are playing and what their kit revolves around. For AD assassins, they rely on getting to backline focusing squishy champions and using their full combo to burst down an enemy carry.
Their spells and combos usually have long cooldowns that you cannot spam which makes it hard for them to kill off tanks. They are also typically melee champions meaning that if they do not get their full combo off they must rely on auto-attacking to finish the job.
AD Carries on the other hand rely a lot more on auto attacks as opposed to full bursts and do not have the kit to dive backlines to kill enemy champions. They focus on the closest target in a team fight which is usually a frontline tank until another priority target becomes available. This keeps them safe while still outputting as much damage as possible.
Since they are primarily focusing on the frontline tanks, lets calculate which set of items between Lethality and Armor Penetration will work better in their situation.
Lethality can be denoted as "negative armor. League of Legends Lethality shows one kind of armor mitigation stat. There are also other kinds, such as:. Fixed armor reduction is similar to lethality but it gets applied to all allies, not just a single champion.
It reduces the opponent's armor by a fixed amount and, it stacks additively. Fixed Armor is particularly effective against targets with a small amount of armor or no bonus armor. It should be avoided against teams with a large number of tanks as global fixed armor reductions are usually low and generally help to defeat squishy champions.
Unlike fixed armor reduction, it stacks multiplicatively. Percentage armor reduction is not applied to allies but only to a single champion. It stacks multiplicatively. AD Carries hugely benefit from this stat, especially marksmen that deal high physical damage themselves. This is highly ineffective against glass cannons.
As Lethality in League of Legends is applied at last, it cannot reduce an enemy's effective armor below 0. If you're unsure of what it offers, we're here to explain the new changes. According to League of Legends' official website , flat armor penetration has been changed and altered to become the new Lethality stat. The name was changed to reflect how the stat is looked upon and to clear up any confusion. The previous name, "flat armor penetration," suggests it's good against targets with armor, which is a backwards understanding of what the stat actually does.
0コメント