These can be used to upgrade the weapons that you find while out playing each episode. From here, you can spend coins on adding silencers, scopes, and magazines to your weapons. The weapons you pick up for those that you have upgraded will be boosted, so it is well worth spending points on.
Jake is a former freelance writer who now heads up guides for USG. Unlocking and applying World War Z weapon upgrades can be the difference between life or death at the fleshy hands of the game's immense zombie hordes. As they attempt to rip you and your friends to shreds you'll want the best available equipment for your character, so you can thin the herd, complete objectives and make it out alive. In this guide we're going to show you how to get the currency necessary to upgrade your weapons in World War Z and then show you how to make your weapons handle better and deal more damage via the in-game weapon customisation and upgrade system.
Unlocking weapon upgrades in World War Z is a fairly natural task. Each weapon has an in-game XP bar that scales as you use it, from levels When you breach a new tier you unlock new weapon customisation that increase the efficiency of your weapon by a number of factors, including power, accuracy and max penetration.
To unlock new weapon upgrades you simply have to focus on using the weapon you want to upgrade. As you kill more zombies you will earn more weapon xp, and in turn open up new tiers the more you play.
There are two ways to go about this, you either have to play the class that holds the weapon you want to upgrade from the start, or find said weapon in the world and hold onto it, consistently using it throughout missions.
Some weapons can also be unlocked as part of your starting loadout. Make sure to check the abilities in your class specialisation tree and gun for the skill that gives you the weapon you want to upgrade. Listed below is a table of prices for purchasing a version of a weapon at that level. This applies to both the main and alternate branch of upgrades if they have them. Most weapons go up to level five and the price to unlock the next version with Supplies remain the same for all.
If a weapon does not have a weapon version to unlock at that level, the other level prices remain unaffected. Most weapons can be upgraded to have a suppressor attached to them. The suppressor makes a weapon silent, meaning the bullets fired will not cause nearby idle zekes to immediately get up from the sound.
It also avoids alerting a horde of zekes to appear. It is important that at least one silent weapon is carried by everyone as alerting the masses early in a game, means having to deal with more problems that could have been avoided entirely. Learn to avoid confrontation and pick off enemies from a safe distance using whatever silenced weapon you are carrying. Most survivors start with a secondary that is already equipped with a suppressor, so use it to avoid needless fighting.
In the harder difficulties, where zekes appear in even greater numbers and deal more damage per hit, the last thing you want to do is blindly run around guns blazing. It is not only the most idiotic thing you can do for yourself, but also your team.
By not practicing stealth during the moments where zekes do not seem to be aware of your presence, you end up putting everyone at unnecessary risk. All survivors carry a melee weapon with them. Melee weapons are used mostly as a last resort, for ammo conservation, or to deliver a melee finisher. If survivors run out of ammo, this will become their only weapon to kill enemies. They also push enemies who are very close back a bit in a small radius around them.
Melee weapons do not break, meaning they have infinite use, but their use is balanced out by the survivor's fatigue bar which affects their targeting ability and how fast they can swing their weapon. Relying too much on your melee weapon can leave you vulnerable when surrounded.
Excluding the default melee weapon, when swung enough times, survivors will perform a signature strike. A signature strike is an attack that usually has a special effect dependent on the melee weapon's stats. A signature strike is always accompanied by a red streak that trails behind the weapon as it is swung.
In the base game, all the melee weapons are one-handed, and there is no difference in how they function, meaning the choice of weapon is purely cosmetic. In the Aftermath game expansion, the different melee weapons that can be unlocked or purchased are separated into three categories: light , medium , and heavy.
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